QBASIC GORILLAS Play the game

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GORILLA.BAS: the story of the game that shipped with MS-DOS

How a few hundred lines of BASIC, bundled free with every copy of MS-DOS 5.0, became one of the most played and most edited programs of the early PC era.

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How we rebuilt Gorillas for the browser

What it takes to bring a 1991 DOS classic to the modern web: a canvas engine with no dependencies, oscillator audio, one page in six languages, and multiplayer that needs no server.

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Banana ballistics: reading the wind and hitting your target

A practical guide to the physics of QBasic Gorillas: how angle and power combine, how to compensate for wind, and how to use the skyline as a weapon instead of an obstacle.

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From QBasic to Worms: thirty years of the artillery genre

How a genre that began with a few lines of BASIC became a family of games — Scorched Earth, Worms and their descendants — and why the formula still holds.

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Multiplayer without servers: how match codes work

Why you can play a friend on another device without an account, a lobby or a queue: the city, the wind and the whole match fit in a short code.

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